A fan-made tabletop version of Dogubomb's video game Blue Prince, built by one player and not affiliated with the studio. Draft rooms, manage steps, find Room 46.
Every photo links to the post where it happened. Newest first.
The dealer towerSept 2026 · Same snappy feel as the video game
The produced tilesSept 2026 · 110 tiles, printed for real
Two chests, no winnerSept 2026 · The cube won instead
131 facesJuly 2026 · Ten decks, one frame
The green roomsSept 2026 · One family, six rooms
The Secret Garden KeySept 2026 · A prop that needs no legend
Session 3May 2026 · Three hours, Day 3, the Antechamber
The spinnerMay 2026 · Looks only get you so far
Room 46Sept 2026 · Under glass

I've spent months trying to define fun so I could design toward it. Then a tower showed up with a button on it, and every argument got shorter.
Read post →Somewhere between paper prototype and a finished, cohesive object. Better cards on flimsy stock. Tiles that are gorgeous and clash with their own border. Props pulled from wherever.
Read post →
Taking a month to focus on a visual upgrade and art production. Ten decks, one shared frame — and a footer line that turned out to be the whole rulebook in miniature.
Read post →A step-by-step walkthrough of your first turn. Read this before the rulebook.
Start here At the tableThe turn loop, the lock dice, the draw procedure. One sheet, kept beside the board.
Print it Print & play131 cards as print sheets, faces and backs, plus the raw files for a print shop.
Get the decks ReferenceEvery room: gem cost, what happens on entry, what to roll. The fastest lookup mid-game.
Open glossaryBlue Prince is a video game about a house that rearranges itself every day. This is an attempt to put that house on a table: a non-commercial fan adaptation that stays faithful to the source and translates its digital mechanics into tiles, tokens, and cards. Every decision is written down in the dev log, including the ones that didn't work.
The whole story →